The AMX-014 Döven Wolf (ドーベン·ウルフ Dooben Worufu?) was an Neo Zeon mobile suit first seen in the Mobile Suit Gundam ZZ series, and later appearing in Gundam Evolve and then Mobile Suit Gundam Unicorn - Bande Dessinee.
Technology & Combat Characteristics
The AMX-014 Döven Wolf is a highly advanced mass production mobile suit built by Neo Zeon. Majority of the technology employed in the suit originated from Earth Federation produced prototype machines that ended up in the hands of Neo Zeon, such as the wreckage of the MRX-010 Psyco Gundam Mk-II and the ORX-013 Gundam Mk-V. Other advanced technology, such as the quasi-psycommu system, were field tested by earlier suits such as the AMX-103 Hamma Hamma.
One of the reasons the Döven Wolf is so powerful is because of its powerful Minovsky Ultracompact Fusion Reactor, which has a power output of 5250 kW, the highest reactor output seen in a mass-produced mobile suit during the First Neo Zeon War, which was only surpassed at that time by unique units such as the AMX-015 Geymalk or the MSZ-010 ΖΖ Gundam. Its high reactor output allowed the Döven Wolf to power a large number of powerful beam weapons placed throughout its body. These beam weapons include two abdominal mega particle cannons, a pair of backpack-mounted beam cannons, and a powerful beam rifle/mega launcher. Apart from its beam weapons, the suit also has two backpack-mounted missile launchers, a pair of torso mounted grenade launchers, a pair of 30mm vulcan guns, plus an optional pair of back-mounted anti-ship missiles.
However, the Döven Wolf's most powerful feature is its Quasi-psycommu System. This technology, based upon the Newtype-use psycommu system of the One Year War, can read the electrical patterns of the human brain, no matter how weak, and convert those patterns into data that the computer uses to control two INCOM remote weapons, which mounts a single beam gun each, and its beam hands, remote wire-guided arms with built-in beam guns. These four wire-guided remote weapons bring the Döven Wolf's ranged beam weapon count up to nine, and are used for all-ranged attacks that can easily overwhelm enemy pilots. Pilots of the Döven Wolf have also employed the remote arms as "launch-and-retrieve" weapons that can pick up a discarded weapon or grab and restrain enemy mobile suits. The commander version of Döven Wolf is visually identical to the normal version, but its beam hands are wireless and hide a pair of simple arms within, which are revealed only when the former is deployed.
Apart from its vast plethora of weapons, the AMX-014 Döven Wolf maintains high maneuvering capabilities and decent speed for a mobile suit of its size thanks to multiple verniers and a pair of backpack booster binders which hold additional thrusters and provides extra control for the AMBAC system.
- Mega Particle Cannon
- One of the main weapons for the Döven Wolf is a pair of abdominal mega particle cannons. These powerful beam weapons each posses a power rating of 5.3 MW, and are ideal weapons for inflicting heavy damage to enemy battleships or destroying a mobile suit in a single shot. They can be connected to the Döven Wolf's beam rifle to form a mega launcher.
- 30mm Vulcan Gun
- The pair of 30mm head mounted vulcan guns are likely inspired by the ORX-013 Gundam Mk-V, one unit of which ended up in Axis Zeon's hands and was used to develop the Döven Wolf. These shell firing weapons have a high-rate of fire but little power, they are ideal for shooting down missiles or other small, lightly armored targets. The Döven Wolf's vulcan guns possess 300 rounds each.
- Beam Cannon
- The Döven Wolf features a pair of beam cannons mounted in its backpack booster binders. Each cannon has a power rating of 4.2 MW.
- 12-tube Missile Launcher
- The Döven Wolf features a pair 12-tube missile launchers in its backpack booster binders. The missile tubes are loaded with AMS-01H Heavy Missiles.
- AMS-01H Heavy Missiles
- AMS-01H heavy missiles are the model of missiles loaded into the Döven Wolf's missile launcher.
- AMS-09R Anti-ship Missile
- Each Döven Wolf can optionally mount a pair of AMS-09R Anti-ship missiles externally on its backpack. They are larger than the missiles in the missile launcher.
- Beam Saber
- The standard close combat armament of most MS, beam sabers are powered by rechargeable E-Cap and emits high-energy Minovsky particles to form a blade-shaped I-field (via manipulation of electromagnetic fields), and then fills this I-field shell with superheated Minovsky particle plasma to produce an effective cutting blade. The Döven Wolf carries two beam sabers, with power ratings of 0.65 MW, stored in the hip armor.
- Giant Beam Saber
- Used by Worklach Banham's customized Döven Wolf, a giant beam saber is stored on the suit's right forearm. Originally equipped on the NZ-000 Queen Mansa, it has a power rating of 1.8 MW and features a broad beam blade that can slice off a regular mobile suit with ease.
- Grenade Launcher
- The Döven Wolf has a pair of torso mounted grenade launchers.
- Beam Hand
- The Döven Wolf's forearms can be launched and controlled via a guide wire, similar to the MSN-02 Zeong and the MRX-010 Psyco Gundam Mk-II, and maneuvered by built in verniers and small scale thrusters. A wireless version is used by the commander version of Döven Wolf. The beam hands are controlled through the quasi-psycommu system and can be employed to grab and hold enemy mobile suits, as a mid-range melee weapon, and possess an electrical shock ability that allow electricity to flow through the cable and arm into a captured enemy machine. This electrical attack is severely painful to the enemy pilot but is not immediately lethal. Each arm also has a built-in beam gun inside in its palm.
- A remote weapon designed for use with the quasi-psycommu system. These disc-shaped devices are armed with internal beam guns and controlled via wire cables. Every time an INCOM changes its flight direction, it deploys a tiny relay INCOM to hold the wire in place and maintain its connection to the mobile suit. When the pilot recalls the INCOM, it retraces its course as the wire is retracted.
- Beam Gun
- Each INCOM mounts a beam gun with a power rating of 2.0 MW. Because of limitations, the wires cannot supply enough power to allow the beam gun to be fired continually. After a set number of shots, the INCOM must be recalled so that the beam gun can be recharged.
- Beam Rifle/Mega Launcher
- The Döven Wolf's most powerful and primary weapon is its beam rifle. With a standard power rating of 12.5 MW, it is more powerful than any other mass produced beam rifle at the time. A unique feature of this beam rifle is that it can connect with the abdominal mega particle cannons to form a mega launcher. With a power rating of 40.2 MW, the mega launcher is the second most powerful weapon employed during the First Neo Zeon War, surpassed only by the MSZ-010 ΖΖ Gundam's high mega cannon.
- Used by Worklach Banham's customized Doven Wolf to increase its defensive ability, it is originally used by the AMX-103 Hamma Hamma. This shield has its own power generator to power several built-in weapons.
- Beam Gun
- One of the weapons mounted in the shield are three fire-linked beam guns with a power rating of 1.8 MW each.
- Beam Saber
- The shield stores two beam sabers that are hand carried when used and have a power rating of 0.74 MW each.
- Space Mine Launcher
- The third and final weapon mounted on the shield is a space mine launcher that carries eight rounds.
Special Equipment & Features
- Hidden Arm
- The commander version of the Döven Wolf has a pair of lower arms that are hidden by their wireless beam hands. These hidden arms are simple in design, possessing only three claw like manipulators, but allow the Döven Wolf to use handheld weapons such as beam sabers or the beam rifle while the beam hands are deployed.
- Quasi-psycommu System
- The Quasi-psycommu system was developed to extend the capabilities of remote control to non-Newtypes. This system can actively scan the pilot's brainwaves, no matter how weak they are, and then let the computer translate the thoughts into commands to be issued to remote weapons. Using the quasi-psycommu even non-Newtypes can control simple wire-guided remote weapons, such as INCOMs. INCOMs, unlike funnels or bits, still have to be tethered to their control unit by wires because the electrical signals to the INCOM would be otherwise disrupted by Minovsky Particles. The quasi-psycommu used in the Döven Wolf is based upon the quasi-psycommu built into the ORX-013 Gundam Mk-V and tested in the AMX-103 Hamma Hamma before being perfected and mass-produced.
The AMX-014 Döven Wolf is a mass-produced mobile suit introduced by Axis Neo Zeon to serve as their mainstay mobile suit, beating out the competing AMX-011 Zaku III. While the Zaku III is modular and can mount numerous standard armaments, the Döven Wolf is equipped with beam weapons all over its body, including wire-guided remote beam gun forearms and wire-guided remote "INCOM" beam guns, all controlled by a "quasi-psycommu" computer control system. Thus, even a normal, non-Newtype pilot can conduct all-range attacks similar to those made by a Newtype pilot using a standard psycommu system and bits. To top it all off, Döven Wolf also mounted missile launchers, grenade launchers, vulcan guns, and a high-powered beam rifle, which could be connected directly to the mega particle guns in its abdomen and fired as a mega launcher.
While it is certain that it used some design concepts from the salvaged MRX-010 Psyco Gundam Mk-II, the Döven Wolf is more influenced by the ORX-013 Gundam Mk-V, when a researcher defected from the Murasame Research Institute and took one of the three Mk-V units.
Despite being the mobile suit that could win the First Neo Zeon War for the Axis Neo Zeon, many of the pilots for these mobile suits defected and joined Glemy Toto's anti-Haman Karn faction and brought their machines with them. Because of this civil war that split Neo Zeon into two factions, most of the Döven Wolfs were employed against the forces loyal to Haman Karn. This badly decimates both sides, leaving what remained of Neo Zeon's advanced mobile suits to be badly outnumbered by the Earth Federation Forces's more conventional mobile suits.
After the first Neo Zeon War, the asteroid base Axis was placed under the control of the Earth Federation government. At this point, several Döven Wolfs which remained there as reserve fighting strength were captured. These units were transferred to Anaheim Electronics's Granada factory and modified into the ARX-014 Silver Bullets, which were used for technical research into the quasi-psycommu system.
Several Döven Wolfs operated by Neo Zeon remnants (equipped with disk-shaped sub-flight systems due to the high gravity of the Jupiter sphere) were also seen chasing an AMX-004 Qubeley Mk-II (presumably piloted by a surviving Puru clone) near the Jupitris II. These mobile suits were destroyed by Judau Ashta and his MSZ-010S ZZ-GR.
In U.C. 0096, a number of surviving Döven Wolfs were used by "The Sleeves" during the third major Neo-Zeon Movements. These mobile suits were repainted in a blue color scheme and given the distinctive markings featured on many of the mobile suits used by The Sleeves.
Notes & Trivia
|UC 0096 Last Sun Mechanics|
FA-00100S Full Armor Hyaku Shiki Kai | FA-007GIII Full Armor Gundam Mk-III | MSN-001A1 Delta Plus | MSN-001X Gundam Delta Kai | MSZ-009BX Prototype ZZ Gundam (NITRO) | RGM-86R GM III | RGM-89S Stark Jegan | RIX-00PT GF-Tank | RIX-001 Gundam G-First | RIX-001［GA］ Gundam G-First-DX | RIX-003 Cannongan | RIX-003［GA］ Cannongan-DX | RX-0 Unicorn Gundam 02 Banshee | RX-0 Unicorn Gundam 03 Phenex
|Transporter / Supply Ship|
|Neo Zeon | Zeon Remnants|
| Mobile Suit|
AMS-129 Geara Zulu | AMX-009 Dreissen | AMX-014 Döven Wolf | AMX-107 Bawoo | AMX-107R Rebawoo | ATMS-09R Zuom | MS-05B Zaku I (Darmac Barlow Use) | MS-06F Zaku II | RMS-119 EWAC Zack
|Cruiser / Mother Ship|
Garencieres | Musai-class