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AMX-101 Galluss-J

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AMX-101 Galluss-J

Amx-101

GallusJ-back

UCgallussJbeam

402 AMX-101 Galluss-J (from Mobile Suit Gundam ZZ)01:23

402 AMX-101 Galluss-J (from Mobile Suit Gundam ZZ)

Unit Type

Limited Production Close Quarters Combat Mobile Suit

Appearances

Anime
OVA
Game

Profile

Model Number
  • AMX-101
Developed into
Variants
First Seen
Last Seen
Manufacturer
Operator
Known Pilots

General Characteristics

Overall Height
  • 21.1 meters69.226 ft
    830.709 in
Head Height
  • 19.5 meters63.976 ft
    767.717 in
Max Weight
  • 78.3 metric tons
Standard Weight
  • 52.7 metric tons
Power-plant
Power Output
  • 1840 kW2,467.48 hp
Sensor Range
  • 11200 meters36,745.407 ft
Pilot Accommodations
  • Pilot only (in panoramic monitor/linear seat cockpit in torso)
Armor

Movement

Max Acceleration
  • 1.56 G
Mass Ratio
  • 1.33
Rocket Thrusters
  • 4 x 18400 kg40,565.045 lb
    20.283 tons
  • 2 x 16700 kg36,817.187 lb
    18.409 tons
  • 14900 kg32,848.868 lb
    16.424 tons
Armaments
  • 2 x 2-tube Missile Pod
  • 4 x Finger Launcher Machine Gun
Optional Equipment
  • Energy Gun (power rated at 3.8 MW)
    • 4-tube Missile Pod
  • BR-87A Beam Rifle

The AMX-101 Galluss-J is a Neo Zeon mobile suit from the Mobile Suit Gundam ZZ anime series, and later in the Mobile Suit Gundam Unicorn OVAs.

Technology and Comabat Characteristics

The AMX-101 Galluss-J was designed by Neo Zeon to serve as an urban combat mobile suit. In that capacity, it would serve as a "mopping up" unit after an area had been bombarded, likely from an AMX-102 Zssa. Apart from several missile launchers, the Galluss-J does not possess any powerful long-range weapons, instead specializing in close combat battle. For this purpose, the scientists of Axis seemed to have drawn inspiration from the MS-07 Gouf mobile suit series that appeared during the One Year War, and was noted for its excellent urban combat abilities. Like the Gouf, the Galluss-J was equipped with a set of light machine guns in the fingers of its left hand, weapons that were useless at long range but effective in close range. For additional power in hand-to-hand combat, the arms of the Galluss-J were designed to retract and, like a spring, gather potential energy before being released which added power to its punch attacks.

Armaments

  • 2-tube Missile Pod
Stored in the torso near the mobile suits left shoulder, this particular weapon is likely intended as a last resort in mid-ranged combat.
  • Finger Launcher Machine Guns
Mounted in the mobile suit's fingers are a series of small caliber machine guns. These weapons are intended for use in either close-range or for attacking small targets, including personnel and missiles.
  • BR-87A Beam Rifle
The same beam rifle used by the Hizack and Marasai, it is powered by a rechargeable energy cap and capable of firing concentrated shots of mega particles that can damage any ordinary armor that has not been specially treated to resist beam attacks.
  • Beam Saber
The beam saber is a small cylindrical device held in the mobile suit's hands when operated and is powered by an energy capacitor that is recharged from special racks. The beam saber emits a blade of plasma contained by an I-Field and is capable of cutting through almost any metal that has not been treated with anti-beam coating. The Galluss-J carries a single beam saber for melee combat.
  • Energy Gun
Hand carried in use, this weapon serves as the Galluss-J's primary means of ranged combat. It has a 4-tube missile pod on its left side and has a power rating of 3.8 MW.
  • 4-tube Missile Pod
Attached to the energy gun is a 4-tube missile pod intended to broaden the mobile suit's ranged combat ability.

History

One of the earliest Galluss-J units to be built was employed by Neo Zeon officer Mashymre Cello, who would use this mobile suit to attempt to ferret out the refugee AEUG battleship Argama from its hiding place inside Side 1's Shangri-La colony. That original prototype model was defeated by Judau Ashta in the MSZ-006 Zeta Gundam. The Galluss-J would see a limited production run throughout the Neo Zeon War and would commonly be used as a defense to guard Axis. During the latter days of the war, a number of these mobile suits were a part of Glemy Toto's separatist forces.

In U.C. 0096, the Galluss-J would later be seen in the hands of Zeon Remnants during the attacks on Dakar and Torrington Base.

Variants

Galleries

Fan Images

Notes & Trivia

References


External Links


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