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The AMX-103G Mass Production Type Hamma Hamma is a mobile suit which appears in the SD Gundam G Generation video games.

Technology & Combat Characteristics

To work around their flawed Quasi-Psycommu system, the developers decided to simplify Hamma Hamma's system. Taking the Hamma Hamma's concepts into account, the two wire-guided claw arms are reduced to a single one on the left arm. In addition to operating as a regular ranged weapon, the arm could detach and be used in the same fashion as an incom. Its right arm is a standard manipulator hand, allowing the Mass Production Type Hamma Hamma to carry a standard beam saber for close combat. The shield featured on the prototype is omitted. The Mass Production Type Hamma Hamma can also switch its main cameras from a dual-sensor type to the traditional mono-eye. It also possessed a lesser number of thrusters to reduce the strain on the powerplant.

Armaments

  • Wire-guided 2-barrel Beam Gun
Mounted in the palm of the Mass Production Type Hamma Hamma's left claw-like hand, it is the suit's primary ranged weapon. The 2-barrel beam gun can be launched from the suit's left arm via wires and are controlled via the suit's Quasi-Psycommu system.
  • Beam Saber
Beam Sabers are the standard close-range melee combat weapons employed by the majority of mobile suits. A E-cap charged weapon that emits high-energy Minovsky particles to form a blade-shaped I-field (via manipulation of electromagnetic fields), and then fills this I-field shell with superheated Minovsky particle plasma to produce an effective cutting blade. The I-field effectively contains the plasma and its heat, and can be used to block beams, but can be breached by physical objects allowing said object to be "cut" by the plasma. There is no known metal alloy that can block a beam saber unless treated by an anti-beam coating which will eventually be burned away by the beam saber. The only effective counter measures is to dodge or block with another beam saber.

Special Equipment & Features

  • Quasi-Psycommu System
The quasi-psycommu was a computer control system designed to allow non-Newtype pilots to operate wire-guided remote weapons and conduct all-range attacks in a fashion similar to Newtype-use mobile weapons equipped with a standard Psycommu system. The development of this system was a major project for Neo Zeon 's war efforts. Rather than sending and receiving data via thought waves as in a true Psycommu system, the Quasi-Psycommu system continually samples the pilot's electrical brainwaves, allowing the pilot to communicate specific instructions almost instantaneously. This system permits the use of simple remote weapons like INCOMs, but even with computer support, these devices are only capable of two-dimensional movement.

History

During its war against the Earth Federation and the Anti-Earth Union Group, Neo Zeon sought to develop a mass production mobile suit that used the Quasi-Psycommu system, which allowed non-Newtype pilots to perform all-range attacks. One proposed design for this purpose was the AMX-103G Mass Production Type Hamma Hamma, a streamlined version of the AMX-103 Hamma Hamma piloted by Mashymre Cello. However, many flaws in the original Hamma Hamma's design were not addressed in the mass production model. Subsequently, development was scrapped, but Neo Zeon did eventually end up with a mass production quasi-psycommu mobile suit: the AMX-014 Doven Wolf.

Picture Gallery

External links


SD Gundam G Generation Series Original Mechanics
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Transporter / Supply Ship
Madia | Manheim
Cruiser / Mother Ship
Carry Base
Turret
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