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Dynasty Warriors Gundam Reborn

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Dynasty Warriors Gundam Reborn

Dynasty Warriors Gundam Reborn

Release

Japanese December 19, 2013 -
English July 1, 2014 -
Platform

Dynasty Warriors Gundam Reborn, AKA Shin Gundam Musou (真・ガンダム無双) in Japan, is the fourth installment in the Gundam Musou/Dynasty Warriors Gundam series by Tecmo Koei. The game will feature over 120 units, as well as new gameplay elements and the return of space battles among other things. The game was released in Japan on December 19th, 2013 for Playstation 3 and Playstation Vita while the European version was released in July 27th and the North American version on July 1st. Cross-playing and cross-saving between the two versions has also been announced. Unlike previous releases localized, the game does not have a dub track.

New features

While the game features the familiar mechanics and gameplay as previous entries, the game has returned to a more realistic graphical style from the first 2 games of the series, as opposed to the cel-shaded one that has been featured in Dynasty Warriors Gundam 3. While the previous style allowed for more units onscreen, the producers felt both it and the gameplay were too flashy, and didn't emphasize upon the full capabilities of all the mobile suit(s) at all. Space battles have returned throughout special elevated levels, which will emulate the feel of flying through space as Mobile Suits and Mobile Armors units move up and down. Combination Attacks are derived from the Partner Strike from the previous game, which is essentially a double SP attack; the first performed by the player and the second by a selected partner. With the expanded roster, players could even call upon the captains to arrive on the battlefield and bombard the area with a barrage, using their battleships for backup, whenever and wherever they're in a big pinch or a totally hopeless situation. SP attacks are handled differently. SP attacks will now drain only one level of the gauge, even though holding down the Circle (O) button will allow for players to execute more powerful SP 2 attacks, (Which will cost 2 SP gauges, and only when the Pilot is at Level 30 or above), which have been similar to the Combination and Hyper ones shown in the previous games.

Also new to the game is the Burst System, which allows for certain mobile suits to enter a powered up form, without having to use an SP Attack first, by pressing the R2 Button. Said forms are based on modes and add-ons, such as 00 Raiser's Trans-Am Raiser System, Gundam Mark II with the G-Defenser, as well as both Strike Freedom Gundam and Infinite Justice Gundam's METEOR from the Eternal. This system also affects pilots as well, granting them abilities based on their genetic type, such as NewTypes causing a slowdown effect around them, or SEED users and Innovator gaining infinite thrust. You can also have partners to work with you in a Combination Burst, while using SP attacks, which has derived from the partner strike of Dynasty Warriors Gundam 3. Upgrade Plans have been streamlined, simplified, and revised, which won't only allow the player to upgrade stats like before, but also even power up and change the aspect of certain weapons and attacks as well, such as thicker beam shots and increased beam saber length. You could even merge and customize better system plans, in order to make your Mobile Suits/Mobile Armors become fighting/flying much faster, higher, and stronger. As such, weapons will be treated individually, almost separately from the usual beat them up movesets, which have allowed these weapons to be used in the first place. For instance, rather than being only able to fire off funnels from a certain charge attack before the weapons return to the suit, they will instead continue to open fire, such as both Strike Freedom Gundam and Akatsuki Gundam's DRAGOONs raining down beam shots from above, after one of its charge attacks release them. The Lock On mechanic from the previous 2 games can now be used on any enemy ace with the R3 Button, rather than only being restricted to Mobile Armors previously, allowing the player to keep better track of key targets (This includes targeting battleship as well, and you could do that by holding and charging your beam rifles along with the Triangle button, and releasing it when the time is right and appropriate, in order to deal significant damage to their armor gauges, and force the enemy battleships/Mobile Armors to drop Mobile Suits to protect themselves, thus leaving themselves even more vulnerable to your assaults). Aces from both sides will also be able to move special fields at their whim to another location, through catapults and other ways and means, whenever and wherever possible. The Weapons Deadlock Sequence has also been simplified and streamlined into a single, random correct button, as the players confront their enemy aces in their duels, and press it correctly and timely (in a target practice-style), and perform their special counterattack sequences. Pressing it at a proper time also gives and increased attack bonus for 30 seconds, similar to the Hate to Lose skill from the previous games.  The Operator feature from Dynasty Warriors Gundam 3 has been removed, and the majority of them will get folded back to the pilots' list. Also, the Partner feature from the exactly same previous game has been expanded as well. At first, you're restricted within the designated partners; however, once you've cleared each Official Mode Series, you could replay them with your own preferences freely.

One of the more drastic additions is the ability to play as Mobile Armors. These are unlocked the same way as other mobile suits, but their pilots are typically unlocked by playing the what-if missions for Official Mode while the rest can only be unlocked in Ultimate Mode. The playable versions of the Mobile Armors have advantages over the enemy version such as faster speed, the removal of body damage and different but much quicker attacks. However, the Mobile Armors, like some other mobile suits, have only one SP Attack and cannot charge up for a more powerful one and have a very small moveset. However, this is compensated for the sheer destruction they can cause.

Returning from the first 2 previous games is the Official Mode, which has originally followed the UC (Universal Century) timeline, even though this time it has been expanded in order to cover the CE (Cosmic Era) timeline. As such, it contains First Gundam, Zeta Gundam, Char's Counterattack, Gundam Unicorn  Gundam SEED, and Gundam SEED Destiny. There's a greater number of CGI cutscenes along with snapshots taken from the shows themselves, which is an excellent RPG (Role-Playing Game) element. However, Mobile Suit Gundam ZZ (Double Zeta) is excluded, as the New Translation version of Zeta Gundam has now been used. Additionally, the player changes characters and mobile suits during the middle of the battle, when the story requires it as much as necessary. Alongside the Official Mode is the Ultimate Mode, which is its own Story Mode/Original Mode version of the predecessor games, and allows for crossover missions with over 120 Mobile Suits/Mobile Armors spanning the Gundam franchise. Unlike the previous games, these are self-contained crossover scenarios rather than one larger connected story. Many of these are re-tellings of storylines from the shows with characters from other alternate timelines or continuities, drastically changing their original outcome.

Featured Mobile Suits and Mobile Armors

Shin Gundam Musou/Dynasty Warriors: Gundam Reborn will feature over a hundred units to choose from and even Mobile Armors will be made playable for the first time. New Mobile Suits from SEED and Unicorn have been confirmed as well. Returning mobile suits will also feature new SP Attacks as well.

Mobile Suit Gundam

Mobile Suit Zeta Gundam

Mobile Suit Gundam ZZ

Mobile Suit Gundam: Char's Counterattack

Mobile Suit Gundam F91

Mobile Suit Victory Gundam

Mobile Fighter G Gundam

New Mobile Report Gundam Wing

New Mobile Report Gundam Wing: Endless Waltz

After War Gundam X

Turn A Gundam

Mobile Suit Gundam SEED

Mobile Suit Gundam SEED Destiny

Mobile Suit Gundam 00

Mobile Suit Gundam 00 The Movie -A wakening of the Trailblazer-

Mobile Suit Gundam Unicorn

Mobile Suit Gundam 0080: War in the Pocket

Mobile Suit Gundam 0083: Stardust Memory

Mobile Suit Crossbone Gundam

Plamo-Kyoshiro

SD Gundam Gaiden

Model Suit Gunpla Builders Beginning G

Vehicles and Support units

Mobile Suit Gundam

Mobile Suit Zeta Gundam

Mobile Suit Gundam: Char's Counterattack

Mobile Suit Gundam SEED

Mobile Suit Gundam SEED Destiny

Mobile Suit Gundam Unicorn

Characters

Mobile Suit Gundam

Mobile Suit Variations

Mobile Suit Zeta Gundam

Mobile Suit Gundam ZZ

Mobile Suit Gundam: Char's Counterattack

Mobile Suit Gundam F91

Mobile Suit Victory Gundam

Mobile Fighter G Gundam

Mobile Suit Gundam Wing

After War Gundam X

Turn A Gundam

Mobile Suit Gundam SEED

Mobile Suit Gundam SEED Destiny

Mobile Suit Gundam 00

Mobile Suit Gundam Unicorn

Mobile Suit Gundam 0083: Stardust Memory

Mobile Suit Crossbone Gundam

Plamo-Kyoshiro

SD Gundam Gaiden

Trivia

  • Similar to the previous three games, Dynasty Warriors Gundam Reborn introduces the West to a series that was never localized, namely Gunpla Builders Beginning and Crossbone Gundam.
  • Murata Azrael is incorrectly spelled as Multa Azrael in the credits roll.

Picture Gallery

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