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Even though they were named "Sniper", these mobile suits were GMs that have been customized to the extreme and have very high general performance.

Anita Julianne

The RGM-79SP GM Sniper II (ジム・スナイパーII Jimu sunaipā II?) is a variant of the RGM-79G GM Command and first appeared in Mobile Suit Gundam 0080: War in the Pocket.

Technology & Combat Characteristics[]

Based on the GM Command series and the concept of the RGM-79SC GM Sniper Custom deployed earlier in the war, the GM Sniper II is a high-performance machine capable of using specialized weaponry at maximum capacity for ultra-long range engagements.[1][2][3][4] It was the last and most advanced of the Federation's line of GM Sniper mobile suits during the One Year War.[1] It was also one of the last GM-type units to be developed during the war.[3]

The GM Sniper II's specialized head visor has built-in compound sensors with specialized laser sensors, powerful zoom cameras and image stabilizers for precision, long range targeting.[1][2][3] During operation, goggles cover the main camera and other elements of the head sensor array, and together with head unit coolers, they physically eliminate noise interference and enhance long range sniping capabilities.[2][3] The suit is one of the few capable of accurately firing MS sized sniper rifles that used physical projectiles.[3] Unlike beam weapons, these rifles are not affected by magnetic forces or solar winds, but only a few were made.[3]

Operationally, the GM Sniper II was used to eliminate priority targets such as base ships and command machines from beyond the range of conventional weapons.[2][3] However, the suit is not just a long-range specialist.[2][3] Like the highly regarded GM Sniper Custom deployed earlier, the GM Sniper II maintains versatility while having enhanced performance.[2][3] It has sufficient specifications for mid-range support and close combat, and can use almost any existing MS armament.[2][3] In terms of overall performance, it was one of the few machines to match the RX-78-2 Gundam, which was the standard against which other Federation suits were held to.[3] In fact, its specifications on paper were superior to the Gundam's, and it was one of the few Federation production suits that could take on the MS-14A Gelgoog in a one-on-one fight.[2][3]

The armor of the GM Sniper II is reinforced with pieces of Luna Titanium alloy, and mobility is improved via sub-thrusters in various locations and a total of six large vernier thrusters – two in the backpack and four on the legs.[1][2][3] The four large vernier thrusters in the legs have high output to make up for the shortfall in the output of the backpack thrusters, which are designed for precision, and boasts superb pitching performance (rapid up and down movements).[3] The suit's main verniers are built along the machine's core axis, an arrangement also used in later MS such as the MSA-003 Nemo and RGM-89 Jegan.[2][3] This is an effective way to boost mobility while maintaining the same basic silhouette.[2][3] The suit's torso is an upgraded version of the GM Command's, and has superior specifications with additional waste heat and electrical noise suppression material.[3] Its arms are constructed with the same parts used in other GM models, but with highly tuned servos and actuators and an updated driver.[3]

Only very few GM Sniper II were manufactured due to it being developed late in the war.[2][3] Production costs were also undeniably higher than standard mass-produced machines, and apart from a few prototypes built for test purposes, the suit did not have any follow up models.[2][3] The GM Sniper II was however used as the basis for the RX-80, a mobile suit that became the base unit for the Project Pale Rider.[5] It is believed that the GM Sniper II's development team later worked on the Nemo, but this is unconfirmed.[2][3] Due to the GM Sniper II's excellent performance and shooting capabilities, it continued to be used for sniping missions long after the war ended.[4] Units deployed by the Titans have a dark blue color scheme and updated features such as a new optical camera system for long-range shooting and improved sensor radius.[4]

Armaments[]

  • Vulcan Gun Pod
A rapid-fire, close-range defensive armament mounted on the right side of the GM Sniper II's head. Low offensive power, only used to restrict enemy movement, and lay down a wall of suppressive fire.
  • Beam Saber
A beam weapon for close combat. It is a small device held in the mobile suit's hands when operated and is powered by a rechargeable energy capacitor. It emits a blade of plasma contained by an I-Field and can cut through any armor not treated with anti-beam coating. The GM Sniper II has a pair of beam sabers stored on the rear skirt armor.
  • Franz EF-KAR98K 75mm Sniper Rifle
A mobile suit-sized sniper rifle with a 5 round magazine, it is developed near the end of the One Year War and only a few are made and put into operational use. The scope functions in conjunction with the computer of the GM Sniper II, and boasts a high hit rate. Unlike beam weapons, this shell-firing rifle is not affected by magnetic forces or solar winds. As it is a bolt-action rifle, its rate of fire is poor, making it unsuitable for anti-MS combat. It is best utilized for ultra-long range, first strike attacks.
  • HWF GMG·MG79-90mm Bullpup Machine Gun
The bullpup machine gun was a system weapon developed as a Space/Ground dual use projectile weapon. Though compact, it has sufficient anti-MS firepower while maintaining accuracy. Its muzzle velocity is increased due to the use of new gunpowder and this enables it to easily penetrate the armor of Zeon's mobile suit. A box-like sensor system incorporating a video camera and laser sensor is installed at the top, and when this system is used alongside the GM Sniper II's targeting system, target acquisition capability is enhanced.
  • NFHI RGM-M-Sh-AGD Shield
A shield made of titanium/ceramic composite developed near the end of the One Year War. Thanks to its curved shape and an anti-beam coating with a higher heat resistance than previous models, it is more resistant against both ballistic and beam weapons.
  • YHI YF-MG100 100mm Machine Gun
The standard armament for Federation's mobile suit ground forces during the One Year War that was developed by Yashima Heavy Industries. It has an alternate model number: "NF·GMG-Type.37/100mm". Equipped with a box magazine and folding stock, it has excellent rate of fire and is easy to wield. It utilized a smoothbore type barrel that lacked rifling and has to be replaced after firing 3000 rounds. The weapon could utilize three different types of ammunitions: HEAT (High Explosive Anti-Tank), APFSDS (Armor-Piercing Fin-Stabilized Discarding-Sabot), and HESH (High Explosive Squash Head), allowing combat units to select the appropriate type to meet operational needs.
  • Hand Grenade
These waist mounted grenades can be thrown like regular grenades and set to detonate upon impact with the target or timed to explode after a preset time. They come in multiple variants, allowing them to perform different roles in battle.
  • BLASH XBR-M-79E Beam Rifle
The same beam rifle as used by the Gundam Ground Types and GM Ground Types. It is primary for use in atmospheric conditions and is a redesign of the RX-78-2 Gundam's XBR-M-79-07G beam rifle. Instead of the 79-07G's large movable sensor, this rifle is fitted with the BP-SS-001 composite box-type sensor system utilized on the BR-M-79C-3 Beam Spray Gun and licensed from BOWA Corporation, granting the weapon improved targeting precision.
  • BOWA XBR-M-79S Prototype Beam Rifle
A beam rifle developed near the end of the One Year War to test the next-generation beam accelerator. The "S" in its model number stands for "snail-type E-Cap". Only a few units were built, and Lydo Wolf was known to use one such weapon. Years later, it was improved into the BR-M-87 Beam Rifle (which has identical appearance) and supplied to Anaheim Electronics' MSN-00100 Hyaku Shiki and other mobile suits.
  • BLASH XBR-X-79YK Long-Range Beam Rifle
A long-range beam rifle with a high-powered scope, allowing the pilot to hit distant targets with pinpoint accuracy. The rifle can be powered via one of two ways; either the GM Sniper II charges the rifle's E-Cap for a while and it can fire a few shots, or the E-Cap is bypassed and the rifle is connected via cable to an external power supply and cooling system. This second method has higher output, range and longer beam irradiation time, allowing the weapon to destroy a space cruiser in a single shot.
  • HWF GR·MLR79-90mm Long Rifle
This weapon utilizes the system weapon construction of the HWF GMG·MG79 machine gun to create a dockable-type long barrel rifle. Though the long barrel would typically place this weapon in the sniper rifle category, when combined with the 120 round box magazine, the weapon can also be utilized as a squad support weapon.
  • BR-M79L-3 Sniper Beam Rifle (R-4 Type Beam Rifle)
Developed for sniper-type MS, it is based on the beam rifle used by the Guncannon. It is meant specifically for precision shooting at mid-long range and has enhanced beam convergence rate. It has minimal firing sensors, relying instead on the sniper-type MS' wide array of sensor systems and fire control system. It was confirmed to be equipped on Lydo Wolf's GM Sniper II.
  • BOWA BR-S-85-L3 Sniper Beam Rifle
Another model of sniper beam rifle, it shares some parts with RMS-179 GM II's BOWA·BR-S-85-C2 Beam Rifle and is powered by a rechargeable e-cap. The rifle's long barrel has a newly developed beam accelerator, enhancing the beam convergence rate by 40%.
  • BOWA BR-M-82L-9 L-9 Type Beam Rifle
A beam weapon developed from the sniper-type beam rifle for the RX-77-2 Guncannon. As the latest model which incorporates the advantages of the BR-M-79L-3 and XBR-X-79YK, sniping is also possible by utilizing the bipod. Utilizing the latest technology in energy cartridges, it can only shoot one shot per cartridge but boasts the greatest power and longest firing range under Minovsky particle dispersal.
  • YHI ERRL-TYPE.Doc-04/380mm Rocket Launcher
A portable large rocket launcher meant for MS, it is independently developed by Yashima Heavy Industries for use specifically in 1G environment. Also known as Hyper Bazooka (Ground Type), it has a very versatile design with features that include targeting sensors, etc. It uses a banana-shaped magazine and has a short barrel to facilitate its use in jungle/forested areas. This weapon can utilize a number of different munitions including warheads that deploy stabilizing fins after launch, and this shows that its design took many references from human-sized ground weaponry used in older eras.
  • BOWA BG-M-79F-3A Beam Gun
A next-generation beam weapon developed as a testbed for a new category of weapon between the Beam Rifle and the Beam Spray Gun, resulting in the new ‘Beam Gun’ category. The most unique features of the BG-M-79F-3A was the large beam accelerator and battery pack located on top of the rear portion of the weapon. These mechanics created a type of beam, that in addition to pinpoint penetration of targets, also has the side effect of cutting through the internal systems of the target, which proved to be very effective at disabling the said target.
  • BOWA XBC-M-83D-2C Beam Carbine
The beam carbine is one of the prototype beam weapons developed at the end of the One Year War. It combines the performance of both the beam rifle and the beam machine gun, with more power than the beam machine gun and a faster rate of fire than the beam rifle.
  • Middle Shield
A custom shield used by the "White Dingo Team," the lower half of the RGM-79 GM's shield is placed on top of the smaller shield commonly used by the Gundam Ground Type and GM Ground Type. Like the original version it can be thrust into the ground and used as an elevated weapon firing position.
  • FADEGEL RGM-M-Sh-007 Shield
An improved model of the RGM-M-Sh-003. It has the exact same size as its predecessor, but its material was changed to Titanium-Ceramic composite. Its mount latch was made movable, allowing the shield to be positioned up or down when carried by a Mobile Suit manipulator or mounted on the forearm, increasing its usability.

Special Equipment & Features[]

  • Wearable Armor

History[]

The GM Sniper II was one of the last GM-type units to be developed during the One Year War. However, because its production began near the end of the war and its high cost, only a small number of GM Sniper II were deployed in the One Year War.

During Zeon's attack on Jaburo on November 30, one unit was assigned to "Delta Team" member Larry Radley. Using the same type of long-range beam rifle as the RGM-79[G] GM Sniper, he was able to destroy a MS-07B Gouf and a Gaw. However, due to team leader Matt Healy's order to not kill enemies, a MS-06J Zaku II Ground Type was able to approach the GM Sniper II and fire at its cockpit. While the suit was only lightly damaged, its pilot was instantly killed. The GM Sniper II was later repaired and became the mobile suit of Anish Lofman.

The "Deep Blue Team" assigned to the LMSD-76 Gray Phantom consisted of three such units and one RX-77D Guncannon Mass Production Type. During the MS-18E Kämpfer's attack in Ribo, the Deep Blue Team deployed alongside the Scarlet Team in an attempt to stop it. Two of the GM Sniper IIs engaged the Kämpfer with bullpup machine guns, but were quickly destroyed. The third one attempted to snipe it from the Gray Phantom's deck using the team's only sniper rifle, but missed due to its high speed.[3]

At the end of the One Year War, an emergency special mission to prevent the launch of HLVs by the Principality of Zeon was given to the "White Dingo Team," an independent MS platoon on the Australian front. For this mission, the GM Sniper II, which had just rolled out at Jaburo, the headquarters of the Earth Federation Forces, was sent directly to the team. Since this machine was hastily deployed to the team, it was not changed to the gray coloring of other White Dingo's MS, but it had a unique white and blue coloring. The White Dingo Team engaged in fierce battles with the Principality of Zeon's MS-14G Gelgoog Ground Type, prototype MA Rhinoceros, and other forces, and all of them safely survived the One Year War.

Another unit was assigned to ace pilot Lydo Wolf and painted in his trademark black custom colors. On December 21, 0079, it was seen participating in a Solar System transportation mission in the former Side 1 reef space.

After the war, in U.C. 0084, the Titans deployed modernized version of the GM Sniper II to support other mobile suits during missions against Zeon remnants.

Gallery[]

Lineart[]

Anime[]

Manga[]

Illustrations & Artwork[]

Games[]

Gunpla[]

Action Figures[]

Notes & Trivia[]

  • The GM Sniper II was originally intended to be the same mobile suit as the GM Sniper Custom from Mobile Suit Variation, only redesigned. It was later retconned into a new model.
  • While GM Sniper II have influenced the design of the MSA-003 Nemo in-universe, in real life, the opposite is true as the GM Sniper II first appeared in Gundam 0080, which was released four years after Nemo's first appearance in Mobile Suit Zeta Gundam.
  • The "Assistant GM" from Superior Defender Gundam Force is clearly based on the GM Sniper II.
  • The GM Sniper II was the last mobile suit from 0080 to receive a HGUC model kit. Ironically, it was the first "grunt" type MS from 0080 to get a Master Grade.
  • While the White Dingo Team version of the GM Sniper II is often portrayed using the long-range beam rifle, it never had access to it in the Rise From the Ashes game. It was first depicted using the long-range beam rifle in Mobile Suit Gundam: Journey to Jaburo.
  • In the SD Gundam G Generation series, the GM Sniper II's sniper rifle was erroneously depicted as a beam weapon consistently. This was not corrected until Genesis in 2016.

References[]

External links[]


Mobile Suit Gundam 0080 Mechanics
edit
Earth Federation Forces
Mobile Weapon
Mobile Suit
RGM-79D GM Cold Districts Type | RGM-79G GM Command | RGM-79GS GM Command Space Type | RGM-79SP GM Sniper II | RX-77D Guncannon Mass Production Type | RX-78NT-1 Gundam NT-1

Land Vehicle
Cold District Use APC
Transporter / Supply Ship
63 STS "Ginga" | C-88 Medea
Cruiser / Mother Ship
LMSD-76 Gray Phantom
Principality of Zeon
Mobile Weapon
Mobile Suit
MS-06FZ Zaku II Kai | MS-09R-2 Rick Dom II | MS-14JG Gelgoog Jäger | MS-18E Kämpfer | MSM-03C Hygogg | MSM-07E Z'Gok-E

Ship / Submarine
Jukon-class
Transporter / Supply Ship
Camouflaged Freighter
Cruiser / Mother Ship
Musai-class Final Production Type | Tivvay-class
Riah Republic
Mobile Weapon
Mobile Suit
RH-35E Riah 35 Draken-E

Land Vehicle
Missile Car


Blazing Shadow Mechanics
edit
Principality of Zeon
Mobile Weapon
Mobile Suit
EMS-10F Zudah F | MS-06F Zaku II | MS-09B Dom | MS-09F/Br Dom Barrage | MS-14B Gelgoog High Mobility Type [Falaq] | YMS-23C Ghoul
Mobile Armour
Genbu | MA-04X-3 Umgarna

Transporter
Komusai
Cruiser / Mother Ship
Musai-class
Earth Federation
Mobile Weapon
Mobile Suit
RGM-79C GM Type C | RGM-79C[G] GM Type-C[G] | RGM-79CA GM Raid | RGM-79CA GM Raid Light | RGM-79FP-S1 GM Striker EX (Metal Spider) | RGM-79SP GM Sniper II
Space Pirate/Shutendouji
Mobile Weapon
Mobile Suit
MS-14B Gelgoog High Mobility Type [Gald Kureiz use] | RGM-79GB High Boost GM | RGM-79N GM Custom (Silver Haze) | RGM-79N GM Custom 〈Silver Haze Kai〉 | RGM-79SC GM Sniper Custom

Aircraft / Spacecraft
Saber Booster
Maria Shield Corporation
Mobile Weapon
Mobile Suit
RGM-79R GM II 〈Maria Shield co.〉


Char's Deleted Affair Mechanics
edit
Principality of Zeon/Axis Zeon/Zeon Remnants
Mobile Weapon
Mobile Suit
MS-06F Zaku II | MS-06F-2 Zaku II F2 Type | MS-06R-1A Zaku II High Mobility Type | MS-06S Zaku II Commander Type | MS-09R Rick Dom | MS-09R-2 Rick Dom II | MS-09R4 Psycommu Rick Dom | MS-09RN-2 Tusche Schwarz | MS-14A Gelgoog | MS-14JG Gelgoog Jäger | MS-14S Gelgoog Commander Type | MS-14U Gelgoog (Outer Space Type) | MS-18E Kämpfer | MSN-02 Perfect Zeong | YMS-15 Gyan
Mobile Armour
AMA-00GR Zero GR | MAN-08 Elmeth

Aircraft / Spacecraft
Scout Shuttle
Transporter / Supply Ship
Komusai | Yukimizuki
Cruiser / Mother Ship
Gwazine-class | Musai-class | Musai-class Final Production Type | Musai-class Late Production Type | Zanzibar-class
Earth Federation Forces/Titans
Mobile Weapon
Mobile Suit
RGC-83 GM Cannon II | RGM-79 GM | RGM-79C GM Type C | RGM-79GS GM Command Space Type | RGM-79N GM Custom | RGM-79Q GM Quel | RGM-79SP GM Sniper II | RX-78-2 Gundam | RX-78-3 G-3 Gundam

Cruiser / Mother Ship
Magellan-class | Pegasus-class | Salamis-class
AEUG
Mobile Weapon
Mobile Suit
RMS-099 Rick Dias

Mother Ship
Argama-class


Anaheim Laboratory Log Mechanics
edit
AEUG
Mobile Weapon
Mobile Suit
MSA-005X-1 Methuss X-1 | MSA-005X-2 Methuss X-2 | MSA-005X-3 Methuss X-3 | MSF-007 Gundam Mk-III | RGM-79C GM Type C | RGM-79N GM Custom | RMS-179 GM II

Aircraft / Spacecraft
FXA-08R-X1 Proto Mega Rider
Titans
Mobile Suit
RGM-79SP GM Sniper II | RX-80PR-4 Pale Rider DII
Axis Zeon
Mobile Suit
MS-09RSS Dowas Custom | MS-14J ReGelgu | MS-17 Galbaldy α | MS-17R Galbaldy α High Mobility Type | MS-21D1 Dra-C Custom
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