Gundam Memories: Memories Of Battle
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Gundam Memories: Memories Of Battle | |
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Gundam Memories: Memories Of Battle (Gundam Memories ~ Tatakai no Kioku) | |
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Release | |
| Platform | PSP Vita |
The game is for PSP and consists of the Gundam storyline, from the original Gundam series, to Gundam 00.
Contents |
New missions
New missions can be added. And missions from the storyline, can be bought for points and used with different kinds of Gundams.
Gundam Memories
This consists of the storylines from the original Gundam series to Gundam 00, excluding Gundam SEED, and puts Gundam SEED Destiny instead. In the Gundam Wing storyline, Heero Yuy wears his outfit in Endless Waltz.
Gundam Types
There are 3 types of Gundams: Short type, Long type, and Speed type. Short types can use special melee attacks, but some Short types can also use Long type special attacks. Long types can use special range attacks, but just like Short types, they can use Short type special attacks. Speed types can transform into various forms of jets, but can only shoot from long-range. They can use Short type special attacks, others can use Long type special attacks, but some Speed types, like the XXXG-00W0 Wing Gundam Zero, can use both Short and Long type special attacks.
Gundam SEED Destiny
In this storyline, first mission starts with Shinn Asuka using the ZGMF-X56S/β Sword Impulse Gundam when trying to take down Phantom Pain - Sting Oakley, Auel Neider and Stellar Loussier after taking ZGMF-X24S Chaos, ZGMF-X31S Abyss and ZGMF-X88S Gaia. The storyline goes on with Shinn using the ZGMF-X56S/α Force Impulse Gundam until the mission of protecting the ship, when Shinn uses the ZGMF-X56S/γ Blast Impulse Gundam. And uses the Force Impulse to destroy Kira Yamato in Operation: Angel Down. He tests out the ZGMF-X42S Destiny Gundam when Athrun Zala and Meyrin Hawke escaped ZAFT and were thought to be killed as they fell in the ocean. The final mission is that Shinn fights Athrun at the moon. If the player manages to beat Athrun, Kira comes out to defeat Shinn in the ZGMF-X20A Strike Freedom. If the player manages to beat Kira also, another Strike Freedom will come out and the mission will be over.
Controls
X = thrusters (only used when moving)
O = guard
O + X or dbu, dbd, dbl, or dbr x2 = dash guard
/\ = melee attack
[] = range attack
R+ directional button up = move upward
R + directional button up (x2 or + X) = thruster upward
directional button up = forward
[dbu (directional button up) x2 = thruster forward]
directional button down = backward
[dbd (directional button down) x2 = thruster backward
R+ directional button down = move downward
R + directional button down (x2 or + X) = thruster downward
directional button left = move left
directional button left (x2 or + X) = thruster left
directional button right = move right
directional button right (x2 or + X) = thruster right
R + X = transform (Speed types only)
- When transformed, Speed types use the thrusters until over heat
/\ + O = SEED mode (takes 1 bar of SP)(Gundam SEED Destiny) Trans-Sm (Gundam 00)
X + [] = quick attack (takes 2 bars of SP)
(X+[]) then (/\+O) = combination attack (need more than one gundam for this) (takes 3 bars of SP)
press & hold /\ = special attack melee
press & hold [] = special attack ranged
SELECT + L or R = change Gundam and pilot
Quick Attacks
Quick attacks are the attacks the Gundam can use for 2 SP bars. When the player uses a Quick Attack, there are 3 functions of Quick Attack: Nice, Good and Excellent. Excellent function makes the player's Gundam's attacks difficult for the opponent to dodge. The opponent can either take the hit or defend. Nice function makes the player's Gundam's attacks easy for the opponent to dodge. The opponent can either escape or counter. Good function makes the player's Gundam's attacks 50% to hit or miss the opponent. The opponent is most likely to defend or escape, rather than counter or take a hit. When it's the opponent's turn to use Quick Attack, the player can use the buttons to escape or counter, but is most likely to escape rather than counter. When the opponent is using Quick Attack, some of the buttons they press will change, while others will be inverted. For Speed type Gundams, they have a special kind of Quick Attack. They have an exempt button on their Quick Attack codes, making it easier for the player to use, while also making it harder for the player to dodge if the opponent is using a Speed type.
Combination Attacks
They are used in Quick Attacks if the SP bar is more than 2 bars.The player and opponent have the option to use a Combination Attack if they have more than 1 Gundam in their team. Combination Attacks have different combinations. Combination Attack 1 refers to the 1st Quick Attack usage, while Combination Attack 2 refers to the final Quick Attack usage. Combination Attacks always finish with the player's current Gundam that the player uses to start with in the Combination Attack.
Hyper Mode
This is the mode the pilot and Gundam turn into when 1 SP bar is consumed. For the Universal Century era, it's New Type. For After Colony and After War, it's just enhanced pilot abilities. For Cosmic Era, it's SEED Mode. And for Anno Domini, it's Trans-AM. It is also possible to combine Hyper Mode with Quick Attack, as the Gundams will perform the same attacks, but more powerful. RX-0 Unicorn Gundam, however, is the only Gundam that uses 3 attack patterns in Long Type, while changing into Short Type allows him to use 4 attack patterns in Quick Attack.
Playable Units
Universal Century
- RX-78-2 Gundam
- RGZ-95 ReZEL
- MSN-02 Zeong
- RX-79BD-2 Blue Destiny Unit 2
- RX-79BD-3 Blue Destiny Unit 3
- PMX-003 The O
- AMX-004 Qubeley
- MSZ-006 Zeta Gundam
- MSN-001A1 Delta Plus
- MSN-04 Sazabi
- RX-93 ν Gundam
- NZ-666 Kshatriya
- MSN-06S Sinanju
- RX-0 Unicorn Gundam
- F90 Gundam F90
After Colony
- XXXG-00W0 Wing Gundam Zero EW
- XXXG-01D2 Gundam Deathscythe Hell EW
- XXXG-01H2 Gundam Heavyarms EW
- XXXG-01SR2 Gundam Sandrock EW
- XXXG-01S2 Nataku
- OZ-00MS2B Tallgeese III
After War
- GX-9901-DX Gundam Double X
- GT-9600-D Gundam Leopard Destroy
- GW-9800 Gundam Airmaster
- NRX-0015-HC Gundam Ashtaron Hermit Crab
- NRX-0013-CB Gundam Virsago Chest Break
Cosmic Era
- ZGMF-X56S/α Force Impulse Gundam
- ZGMF-X56S/γ Blast Impulse Gundam
- ZGMF-X56S/β Sword Impulse Gundam
- Force Impulse Gundam (Lunamaria)
- ZGMF-X10A Freedom Gundam
- ZGMF-X23S Saviour Gundam
- ZGMF-X88S Gaia Gundam
- ZGMF-X31S Abyss Gundam
- ZGMF-X24S Chaos Gundam
- ZGMF-X20A Strike Freedom Gundam
- ZGMF-X19A Infinite Justice Gundam
- ZGMF-X42S Destiny Gundam
- ZGMF-X666S Legend Gundam
- ORB-01 Akatsuki Gundam
- MBF-P02 Gundam Astray Red Frame
- MBF-P03 Gundam Astray Blue Frame
Anno Domini
- GN-001REII Gundam Exia Repair II
- GN-001/hs-A01 Gundam Avalanche Exia
- GN-0000+GNR-010 00 Raiser
- GN-008 Seravee Gundam
- GN-006 Cherudim Gundam
- GN-007 Arios Gundam
- GNR-101A GN Archer
- GNZ-003 Gadessa
- GNX-U02X Masurao
- GNZ-005 Garazzo
- GN-000 0 Gundam
- CB-0000G/C Reborns Gundam
- GNT-0000 00 Qan(T)
- GN-011 Gundam Harute
- CB-002 Raphael Gundam
- GN-010 Gundam Zabanya
- GNX-Y903VW Brave (Commander Test Type)
- GNW-20000 Arche Gundam