Technology & Combat Characteristics
- Vulcan Gun
- Mounted in the head, these shell firing weapons have a high-rate of fire but have little power and can't damage the thick armor of a mobile suit, though it can damage lightly armored areas such as the sensors. The weapons are ideal for shooting down small, fast moving, lightly armored targets such as missiles, small land vehicles, and attack helicopters.
- Beam Saber
- The Beam Saber emits high-energy Minovsky particles to form a blade-shaped I-field (via manipulation of electromagnetic fields), and then fills this I-field shell with superheated Minovsky particle plasma to produce an effective cutting blade. The termination of the I-field along a solid contact surface allows the plasma to eat away at the offending material until the I-field reestablishes itself, allowing the weapon to "cut" through almost any target. The Jamesgun Desert Type is equipped with two beam sabers, that when not in use are stored in the hips.
- Beam Shield
- A new protective device used by the mobile suits of the U.C. 0120 era. Thanks to their increased generator output, the scaled-down mobile suits of this era are able to use beam technology for defensive purposes. Unlike an I-field generator, which is effective only against beam attacks, the beam shield blocks both beam and projectile weapons. The beam shield generates a plane of energy similar to the blade of a beam saber. This plane is divided into multiple sections, which can be turned on or off as needed to conserve energy. Individual sections are also automatically deactivated whenever they're in danger of coming into contact with the mobile suit itself. The Jamesgun Desert Type's left arm is outfitted with the highly successful beam shield technology introduced during the invasion of the Crossbone Vanguard.
- Beam Rifle
- The Jamesgun Desert Type uses a standard beam rifle for combat that is powered by the latest in rechargeable energy cap technology.